![]() So they siphoned all their thick, sticky innovation into the single-player for StarCraft 2, where they can stick with the old high-level rules but make more interesting missions out of them. Blizzard seemed like the only company sticking with the traditional mine-resources, build-buildings, mass-units structure – presumably because they didn’t dare undermine the professional scene that sprung up around the first StarCraft. For about four years, everyone’s been scrambling to reinvent the RTS. ![]()
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